Hi! I am a passionate of video games, psychology and music, and I’ve built my professional career as a producer.
With strong communication and interpersonal skills, I thrive in steering projects from both creative and organizational standpoints.
I’m also a highly positive and self-motivated individual who thoroughly enjoys humor. In the studio, I often find myself wearing many hats due to my versatility and ability to adapt to various roles: the octopus-jack-of-all-trades.
This game was made between @alvarolupil, @CrisGarciaJ, @AndGarciaz and me during a Málaga Game Jam.
In this project I directed the creative process of the game and created and integrated the music and audio in the code.
I also was in charge of ensuring we were meeting the deadlines of the jam.
Cooking mecha
Game Designer and composer
Developed by 4 people in 2 days
Ludum Dare 41, Spring 2018
Game
Summary
This game was developed during a Ludum Dare game jam, along with my master team. This time I wanted to deal with the audio production for the game, so I composed the song that accompanies it and also worked on the sounds.
Reflections
Game Designer and writter
Developed by 4 people in 2 days
Global Game Jam, MálagaJam VII, Spring 2018
Responsibilities
Creative direction process
Game flow and ends design
Narrative and writing
Control of project progress
Game
Summary
The jam’s theme was "Transmission", we wanted to get out of our comfort zone and do something different.
Reflections is an intimate game that seeks to send a message to the player, which affects all of us in many aspects of life, in relation to the decisions we take based on our fears and our emotional nature as humans..
In addition to directing the creative process and the team, I designed and wrote the game script and supported the programming.
Bucketneers
Game Designer, producer and programmer
Developed by 4 people in 2 days
Ludum Dare 40, Winter 2017
Responsibilities
Creative direction process
Gameplay design
Technical design
Coding
Control of project progress
Game
Summary
Ludum Dare 40 took place during the time I was studying the Master of Design and Development of Videogames, with the theme "The more you have, the worse".
I built a team, which would become my initial TFM team, and I requested a space in the Polo Digital of Málaga for the students being able to participate together in one physical place..
During the jam, I directed the team in order to align them to close a project on time, and also the creative process. I supported the programming as well.
We finally got the 98th position at an international level.
After a professional burnout, one day I decided to start making video games to redirect my professional life. I got home after work and I setted up a development group with 6 friends and started a studio project: LittleQuest.
I started studying through books and lectures, explaining to my team how to work through a pragmatic Scrum workflow. Three months of work later, we ended with this alpha version of Master of Tappers, meeting our planning.
Then I realized that the scope of the project was too ambitious, so I proposed to let it back and start developing smaller projects, in order to learn more iteratively.
To play you have to press the color buttons in the corners, following the order that appears in the upper central box, to defeat the enemies before the time is up!